Target (should look something like this: C:\gzdoom\gzdoom.exe) To look for the equivalent method for loading files with Zandronum and similar). If (like me) you don't use the loader, then follow these steps instead:Ĭreate a shortcut to Desktop of gzdoom or whatever port you're using (I'm using GZDoom, I suggest you OPTIONALS, to be loaded AFTER Fearrific_PB203.pk3-Ĩa) F4_Music.pk3 - NOT INCLUDED (DONWLOAD LINK BELOW) - Music! The load order should be like this:ġ) Maps (if you're using any) - FIRST ONE (hellonearthstarterpack.wad, AV.wad etc.)Ģ) PrBru2.pk3 - ALWAYS first after maps, it's CORE # INSTALLATION GUIDE # IMPORTANT: USE THE DYNAMIC PROGRESSION SPAWN PRESET FOR PROJECT BRUTALITY, THIS IS ESSENTIAL!ĭownload the mod, put everything in your folder and choose the method you prefer. Two new Difficulty settings which increase the damage potential both you and monsters do, plus they undergo some little tweaks to their kits (like Imps throwing cacoballs for example) Optional Player sounds! (Isaac Clarke - Quake II Marine) Hud that damages the less armor you have (visual effect)įull sprite overhaul (most of them REDONE) Personalized HUD graphics with sounds (such as ambient/damage sounds) ShieldSphere (75% damage reduction) replaces Berserkĥ0-50 chance to spawn a ShieldSphere or a Blursphere instead of a Berserk Pack New/Revamped Sounds for Doom (almost all of them) New Objects to enhance your BRUTAL experience such as Nanobots, Flares, Explosive Satchels, Pipebombs! (Satchels/Pipebombs: weapon 0, Flares are inventory items) New Enemies (from Hordes of charred corpses to Makron from Quake II, ALL brutalized!) On Cruelty moves, the player will taunt the monsters YOU CAN NOW EXECUTE ENEMIES USING THE KNIFE COMBO BUTTON, no berserk pack needed POWER ARMOR: Substitutes (sometimes) the Captured Marines or is spawned as a portable item VERY rarely.īrutal Friends: Sentry Bots can be deployed as items (max 2) Random survivors may spawn instead of Stimpacks/Medikits, helping you out (mostly as baits) New "Damage" effect on visor, little static (idea from Necrodoom by Xaser) Riot shield guys will drop a Revolver now instead of a pistol (will do more damage too)īaron of Hell has a new attack along with the othersįaster and more aggressive Barons and HellKnights Gauss Cannon replaces the Railgun, has zoom feature and a stronger, toggleable beam The Shambler from Quake works properly now, along with new soundsĭemons will leap at you (credit to Doomguy5th) Unforgiving spawns & enemiesĮnabled Random Fog/Lightning effects from Saegiru's mod (access from options->gameplay) Nightmare difficulty: The way Fearrific should be played. Once PB3.0 is out, I'll adapt this version to it.Ĥ difficulty levels (Hardcore & Nightmare with or without Quake monsters) PeeWee gets some typing time with the Q2 ChaosDM vixen, TrixieMoo.Disclaimer: This version is for PB 2.03, since PB3.0 is still a WIP version and will be subject to changes. I got a chance to interview Kai-Li from the World of Padman team. See what the citizens of Skyrim are up to once the sun goes down in this fileblog. The NEW Enemy Territory: QUAKE Wars Demo v2.0 is your way to check out the hottest and newest Quake action with all the features of the latest version of the game including the new Training Mode! More > Just fill us up with crunchy Quake goodness! More > Make them yourself or submit a great work of Quake art you love. The mighty Planet Quake is always hungry for the latest and koolest Quake files! Be it the ever classic Quake 1, the Strogg infested Quake 2, the deadly arenas of Quake III or beyond, we want those files.
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